D'Source
Published on D'Source (http://www.dsource.in)

Home > Print > Case Study > Pubby > Content and Initial Wireframes > Content and Initial Wireframes

 

Modes: 
• Open ended story telling by the child: 
To help them express. (Like chat room) 

• Semi Controlled - With clues: 
To enhance linguistic and literacy skills, and to foster their ability of interpretation, analysis, and synthesis. 

• Controlled: 
Narrative is told first than performed by children with their memory. To develop a communication, recognition, recall skills, and to enforce the relationships between peers or between adults.


Concept map:
Every choice takes to an alternate story and ends with the same ending in an adventure trail. -Out of two one is a wiser choice then other.



Scenario Building:
Video 1 and 2


Video 1


Video 2


Interface:
The platform was designed keeping following goals in mind – 
- Usability (easy to use and adapt), interaction (simple actions, everyday play like),
- Adaptation (can be used in any spatial reconfiguration to support knowledge transfer and   adaptable thinking), 
- Reflection (every action has a reaction) and 
- Personal (sense of achievement). 

(Ref : Towards Utopia: Designing Tangibles for Learning by Alissa N. Antle, Alyssa F. Wise and Kristine Nielsen)

    
Childs personal page.


Request page - to ask a friend to play.


Friends revert to the request of play.  


Instruction to wear puppet before entering the game environment


Puppet Making:



Testing with children:

Powered by Drupal

Source URL:http://www.dsource.in/case-study/pubby/content-and-initial-wireframes