This project aims to understand the 3D production pipeline followed in animation and production houses. Production is a highly coordinated process in which multiple teams of artists work together to achieve a common goal within a fixed timeline. In 3D production, the pipeline defines a structured workflow where tasks move sequentially through different stages, managed hierarchically and stored on a central server before being passed to subsequent levels of work. While pipelines may vary in organisation and execution, they remain largely similar at a macro level across studios. Large production houses operate with state-of-the-art infrastructure, including advanced hardware, software, and sizeable teams. The project examines how effective planning and structured setups guide workflow and ensure optimal use of resources. It discusses the importance and functioning of the production pipeline by briefly outlining each stage, supported by visual examples from artists’ works and well-known films such as Up, For the Birds, and Monsters, Inc. The study also considers the dynamics of studios handling multiple projects simultaneously, including films, visual effects, advertisements, and both 2D and 3D productions, as observed in production environments such as Big Animation, Pune, and Reliance Media.