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Home / Case study / MyCric - Cricket on Mobile Phone / Introduction

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  • Design Case study

    MyCric - Cricket on Mobile Phone

    Enhancing Cricket Viewing Experience
    by
    Shaswath V. and Prof. Ravi Poovaiah
    IDC, IIT Bombay
    Introduction
     
    • Printer-friendly version

    'MyCric' - Cricket on Mobile Phone:
    The aim of this project is to design a cricket application on a mobile phone that enhances cricket viewing experience of a person.

    The application is aimed at the people:
    • Who watch cricket
    • Who have access to mediums to watch cricket
    • Who are at work/ away from home

    Aim of the Project:
    The aim of the project is to develop a mobile interface that enhances the current cricket viewing experience for the viewers viewing on a mobile phone.

    Why Enhance?
    - The widely followed existing medium for watching cricket is TV and whatever is shown is purely based on editors choice from stats to advertisements.
    - The widely reachable medium like Internet majorly displays only static information, ironically being a medium that uses the wide possibilities of computing power.

    Why Mobile Phone?
    - Usually cricket matches take place when people go to work and there is a high probability for them that they cant view it at home.
    - For cricket being a sport, it is much more fun when people are connected/ together while watching the game.



    Essential Parameters:
    • The mobile interface must be easy to use for a user on the move.
    • It must be intuitive enough for the user to understand the match summary in a jiffy.

    Desirable Parameters:
    • It must be able to provide user the control to view what information he wants to see intuitively and easily.
    •  Options provided in the interface must be personalized to the user’s needs and requirements.
    • The application must bring about the feeling of togetherness with friends/family while watching a cricket match.

    MyCric Downloads:
    • Case Study - MyCric - pdf




     

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