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Home / Case study / Pubby / Content and Initial Wireframes

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unblocked games
Pubby
Design Case study

Pubby

Social Media Platform for Children
by
Chandni Kabra
IDC, IIT Bombay
Pubby
Content and Initial Wireframes
 
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Modes: 
• Open ended story telling by the child: 
To help them express. (Like chat room) 

• Semi Controlled - With clues: 
To enhance linguistic and literacy skills, and to foster their ability of interpretation, analysis, and synthesis. 

• Controlled: 
Narrative is told first than performed by children with their memory. To develop a communication, recognition, recall skills, and to enforce the relationships between peers or between adults.


Concept map:
Every choice takes to an alternate story and ends with the same ending in an adventure trail. -Out of two one is a wiser choice then other.



Scenario Building:
Video 1 and 2


Video 1


Video 2


Interface:
The platform was designed keeping following goals in mind – 
- Usability (easy to use and adapt), interaction (simple actions, everyday play like),
- Adaptation (can be used in any spatial reconfiguration to support knowledge transfer and   adaptable thinking), 
- Reflection (every action has a reaction) and 
- Personal (sense of achievement). 

(Ref : Towards Utopia: Designing Tangibles for Learning by Alissa N. Antle, Alyssa F. Wise and Kristine Nielsen)

    
Childs personal page.


Request page - to ask a friend to play.


Friends revert to the request of play.  


Instruction to wear puppet before entering the game environment


Puppet Making:



Testing with children:

  • Abstract
  • Introduction
  • Primary Research
  • Secondary Research
  • Ideation
  • Final concept and scenario
  • Technology
  • Content and Initial Wireframes
  • After the project
  • Video
  • Contact Details
  • Credits

Creating Digital-learning Environment for Design



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