Design process that was followed in this project:
• Introduction
• Aim and Objectives
• Scope
- What the project covers?
• Methodology
• Target Audience
• Literature Review
- Understanding the Concept of Time and Temporal Data in Data Visualization
- Characteristics of Time Series Data
- How Humans Understand Time
- Historic Representation of Time
• Use of Metaphors in representation of Time
- Time being used as a Metaphor of Time
- Time being used as a Metaphor of Distance
- Metaphors and Scales
• Data Collection for Deep Time
• Need for Re-Design: Critique of Existing Work on Deep Time Visualizations
- Deep Time (1975) by National Geographic
- OneZoom Tree of Life Explorer
- Website: Earthhow.com
- Application: Deep Time Walk
• Novelty in the Project
• Curating the Narrative
- Phasing the Narrative into Chapters
• Finalizing the Data
• Visualization Ideations
- Timeline Visualizations
- Visualizing the Effect of Fossil Records over Time
- Circular/Radial Encoding of Data
• Preliminary User Testing
- Narrative
- Visualizations
• Final Design
- Needs
- Encoding Strategies
- Designing Micro-Interactions
• Prototype & Final Visualizations
- Introducing Deep Time
- Instructions for the Users
- Main Screen
- Chapter Screens and Visualizations
• Evaluation Plan
- Qualitative Evaluation
- Quantitative Evaluation
• Evaluation Results
- Expert Review
- Qualitative Feedback
- Quantitative Analysis
• Prototype
• Conclusion
• Reflections
• Future Scope
• References
• Bibliography
Case Study Download:
• Visually Representing Deep Time_Report......