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Home / Case study / Changing Food Waste Behaviours / Links
Design Case study

Changing Food Waste Behaviours

Studying the Effect of Interactive Installations on Behaviour Change
by
Jayati Bandyopadhyay and Prof. Girish Dalvi
IDC, IIT Bombay
Links
 
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References:

  • Wikipedia - Economic Development in India.
     
  • Mind the Theoretical Gap: Interpreting, Using, and Developing Behavioral Theory in HCI Research Eric B. Hekler, Predrag Klasnja, Jon E. Froehlich, Matthew P. Buman
     
  • Interactive Installations as Performance: Inspiration for HCI - (TEI’14)
     
  • A Boal. Theatre of the Oppressed
     
  • Understanding the effects of contextual constraints on performative behaviour in interactive media installations - Personal and Ubiquitous Computing 2014.
     
  • Huang EM, Koster A, Borchers J - Overcoming assumptions and uncovering practices: when does the public really look at public displays?
     
  • Goffman, The presentation of self in everyday life.
     
  • Hespanhol L, Tomitsch M - Designing for collective participation with media installations in public spaces.
     
  • Exploring the Effects of Space and Place on Engagement with an Interactive Installation - CHI 2013
     
  • Designing beyond habit: opening space for improved recycling and food waste behaviors through processes of persuasion, social influence and aversive affect - Rob Comber, Anja Thieme. Springer-Verlag London Limited 2012
     
  • Prochaska JO, DiClemente CC, Norcross JC (1992) In search of how people change: applications to addictive behaviors. Am Psychol 47(9):102–1114.
     
  • Verplanken B (2006) Beyond frequency: habit as mental construct. Br J Soc Psychol 45(3):639–656
     
  • Predictably Irrational, Dan Ariely.
     
  • Nudge: Improving Decisions about Health, Wealth, and Happiness - Richard H. Thaler, Cass R. Sunstein.
     
  • Persuasive technologies with Gamification: Change the campus with fun. Chou, Wen Huei; Chang, Teng-wen; Hwang, Chorng-Sii;Hung, Chung-Wen; Shiau, Yeu-Horng; Ko, Ya-Ling National Yunlin University of Science and Technology, Doliu, Taiwan
     
  • B.J Fogg - A Behavior Model for Persuasive Design
     
  • Playful persuasion: Designing for ambient playful interactions in public spaces. Rob Tieben, Janienke Sturm, Tilde Bekker and Ben Schouten
     
  • Ouellette JA, Wood W (1998) Habit and intention in everyday life: the multiple processes by which past behavior predicts future behavior. Psychol Bull 124(1):54–74.
     
  • Consolvo S, McDonald DW, Landay JA (2009) Theory-driven design strategies for technologies that support behavior change in everyday life. In: Proceedings of CHI 2009, pp 405–414.
     
  • Ybarra O, Trafimow D (1998) How priming the private self or collective self affects the relative weights of attitudes and sub- jective norms. Pers Soc Psychol Bull 24:362–370.
     
  • Cialdini RB, Goldstein NJ (2004) Social influence: compliance and conformity. Annu Rev Psychol 55:591–621.
     
  • Fogg BJ, Cuellar G, Danielson D (2002) Motivating, influencing, and persuading users. In: Jacko J, Sears A (eds) The human-computer interaction handbook: fundamentals, evolving technologies and emerging applications. L. Erlbaum Associates Inc, Mahwah
     
  • E Bell.Theories of Performance
     
  • Wikipedia - Loss Aversion
     
  • Call of Duty, Medal of Honour, Metal Gear Solid
     
  • Michel Foucault - Discipline and Punishment (1975), Panopticism
     
  • Wikipedia - Gaze Effect
     
  • www.indiafoodbanking.org
     
  • eschooltoday.com
     
  • fao.org
     
  • lovefoodhatewaste.com
     
  • http://www.theguardian.com/global-development/2015/feb/02/older-people-elderly-children-development-goals
     
  • npr.org
     
  • designwithintent.co.uk
     
  • indianexpress.com
     
  • farmtofamilyflorida.org
     
  • rubbiesintherubble.com
     
  • foodpsychology.cornell.edu
     
  • thecsrjournal.com

Other Links:
• Useful resource e-links related to 'Interaction Design'
• Interaction Design at IDC IIT Bombay

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