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Correct timing can add meaning to every movement. A still puppet often conveys more character than a continuously moving one. Giving holds is necessary as it helps the audience to see and understand the action far more clearly.
For example, take this shot where Ninja gets up from the ground in extreme anger.
We did the timing using time remapping in after effects. It can be also done in other software’s like monkey jam or adobe premiere.
Timing here is essential in illustrating the emotional state of the character. This animation sequence has already been timed while shooting but here some pauses were given, and we worked on speed variation so as to achieve the kind of emotion we want to have.