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Pubby
Design Case study

Pubby

Social Media Platform for Children
by
Chandni Kabra
IDC, IIT Bombay
Pubby
Introduction
 
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Going beyond this traditional teach-learn pattern and developing digital technologies that enable children to express themselves together through storytelling, communicating and inventing new ways in effect to find their own voice. The project initial study started with understanding pattern of children learning at home, with friends, by themselves and through technological aid.

As we know that digital technologies can enable children to become more active and independent learners, taking charge of their own learning through direct exploration, expression, and experience. The focus shifts from “being taught” to “learning.” For letting children collaborate globaly, we require new multicultural, multilingual, and multi-modal approaches to learning.

In order to understand preconceived notion of the child’s environment mind maps were prepared on.

• Remote: 
A situation when one is distant or not physically available.


• Social:
Social Media provides a tool, space, environment to develop knowledge, skill , multitasking and understand social practices.



• Learn:
Understanding of how children learn.

 

 
  • Abstract
  • Introduction
  • Primary Research
  • Secondary Research
  • Ideation
  • Final concept and scenario
  • Technology
  • Content and Initial Wireframes
  • After the project
  • Video
  • Contact Details
  • Credits

Creating Digital-learning Environment for Design



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