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Animation Design

Batch 2013-2015
(51 items)


Animation Design

Batch 2013-2015
(51 items)

Game Engines- A Comparative Study
by Gayathri M. Jeaks
This project explores the fundamentals of game design and game development, covering the creative, technical, and storytelling aspects involved in building interactive experiences. It examines the distinction between game design and development, various game genres, and the role of game engines in creating playable games. The study also compares different game engines based on their features, usability, and functionality, providing insights into selecting suitable tools for efficient game development.
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Summer Internship at Studio Eeksaurus Pvt. Ltd.
by Gayathri M. Jeaks
Studio Eeksaurus Pvt. Ltd. is a Mumbai-based animation studio specializing in 2D and 3D animation, stop motion, claymation, live action, and pre-production services. The internship provided exposure to the animation production pipeline, including concept development, character design, storyboarding, animatics, clean-up, and production workflows. Key projects included designing an animation-friendly interpretation of Basanti from Sholay and contributing concept development for an in-house women's welfare awareness campaign, emphasizing creative storytelling, visual communication, and collaborative production under professional deadlines.
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Capturing the Grace of Childhood Innocence Reflections on the Development Process
by Gayathri M. Jeaks
When I was a little kid, I used to pretend to play a lot. I used to be a hero who saved the world or a kid who went to school who was chased by a Tyrannosaurus rex. Dinosaurs existed like cows for me; around every corner, there was one waiting to devour me. I used to imagine all kinds of things too, like spiders being monsters and pickles being the intestines of beings once alive bottled and sold to unsuspecting humans. Such was the life. Colourful and exciting. Now I have the chance to play the game again. But now I'm in the driving seat and taking others for a ride to experience the chaos. This document records my humble journey into finding a story and going through the development process to realise the dream of creating a film.
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Capturing the Grace of Childhood Innocence Reflections on the Development Process
by Gayathri M. Jeaks
When I was a little kid, I used to pretend to play a lot. I used to be a hero who saved the world or a kid who went to school who was chased by a Tyrannosaurus rex. Dinosaurs existed like cows for me; around every corner, there was one waiting to devour me. I used to imagine all kinds of things too, like spiders being monsters and pickles being the intestines of beings once alive bottled and sold to unsuspecting humans. Such was the life. Colourful and exciting. Now I have the chance to play the game again. But now I'm in the driving seat and taking others for a ride to experience the chaos. This document records my humble journey into finding a story and going through the development process to realise the dream of creating a film.
Details >>

Sounding the scene & the unseen
by Jaishrish Udai
There was a time when there was no sound in films. Moving ahead with time, after several inventions, their failures, and their iterations, sound was successfully introduced to films. Today, it has reached a stage where a visual without sound will itch one's ears and the film will'sound' incomplete. Rather, today, sound has become so crucial in today's films that it has overcome visuals. Earlier, sound was added to visuals in a film, but today, visuals add to a film. The research I did was on how important the sound is in a film and how the sound is used by film makers to get the most out of a scene.
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Summer Internship at Paperboat Animation Studios
by Jaishrish Udai

Paperboat Animation Studio is based in Mumbai. It is not only into animation but equally into live action, print, etc. too. Saumitra Ranade, Mayank Patel, and Aashish Mall are the three heads of the studio. The major works done by the studio include the live-action film Jajantaram Mamantaram, the animation film Gopi gawaiya, Bagha Bajaiya, the animated series Karadi Tales, Lal buzakkad, and a number of children’s books.

The task was to create a new story and illustrate it to make a book out of it. As I had already illustrated two books, I challenged myself by putting a few restrictions on myself and developing something I had never done before. I restricted myself to children’s books, as I have never done that before and was afraid of doing that, as I never thought that way. My earlier books were made for adults.

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Gadbad Gaon- A short animation film on Blind Faith
by Jaishrish Udai

The moment a human is born, he or she is enrolled in the religion their parents are following. This thing continues forever without knowing the reason behind it.

All this is fine, but as soon as things start getting violent, people from one group get offended by another group, and as a result, riots happen. Another thing is that people follow religion so blindly that they are fooled by religious leaders and are used as a vote bank. In short, it is a very dangerous political weapon.

I think religion is good. It keeps people in hope and shows them the right direction in life when they are ever lost. But people should give everything a thought before following it. Blind faith might lead to complete system failure and the deaths of several innocents. This film is an attempt to understand religion, its goods and cons, and how blind faith in anything could badly affect anybody’s life.

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Gadbad Gaon- A short animation film on Blind Faith
by Jaishrish Udai

The moment a human is born, he or she is enrolled in the religion their parents are following. This thing continues forever without knowing the reason behind it.

All this is fine, but as soon as things start getting violent, people from one group get offended by another group, and as a result, riots happen. Another thing is that people follow religion so blindly that they are fooled by religious leaders and are used as a vote bank. In short, it is a very dangerous political weapon.

I think religion is good. It keeps people in hope and shows them the right direction in life when they are ever lost. But people should give everything a thought before following it. Blind faith might lead to complete system failure and the deaths of several innocents. This film is an attempt to understand religion, its goods and cons, and how blind faith in anything could badly affect anybody’s life.

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Reclaiming moving images in a digital age
by Jamshed Nassin KV
This report introduces the fundamental concepts of digital imaging and cinematography, explaining commonly used technical terms in design, photography, and filmmaking in a simple and accessible manner. It focuses on helping readers understand the transition from analog to digital workflows by covering essential topics such as pixels, resolution, color correction, digital intermediate, data storage, and image processing. The report also compares traditional SLR film cameras with modern DSLR cameras, highlighting how digital technology has replaced chemical film processing with computer-based editing tools like Photoshop and Lightroom. By presenting these concepts from a practical perspective, the report provides a foundation for understanding the technologies behind digital media and their role in creating high-quality visual content.
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Concept of Story Book
by Jamshed Nassin KV
This project explores the complete process of storybook design, from concept development and storytelling to illustration, typography, layout, color, and final book production. Developed during an internship at Paperboat Animation Studios, Mumbai, the project focused on creating an illustrated storybook from scratch, emphasizing the challenge of conveying a detailed narrative through minimal text and expressive visuals. The design process involved story development, research, feedback-driven revisions, and careful consideration of elements such as page size, illustration style, fonts, spacing, and negative space to create an engaging reading experience. The final story follows a South Indian student navigating Mumbai for the first time in search of good food, using his journey to capture the city's culture, people, and vibrant spirit through a simple, visually driven narrative.
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Salam: Interpreting the meaning of Jihad
by Jamshed Nassin KV
Salam is an animated short film project that explores the true meaning of Jihad by challenging the common misconception that it solely represents holy war or terrorism. Through the story of a mother and her son, the film presents Jihad as a concept of personal struggle and moral striving based on Islamic teachings. The project is supported by extensive research into Islamic literature, the Quran, Hadith, history, films, and other reference materials to understand the term's origins, interpretations, and misuse. It examines the distinction between the concepts of Greater Jihad (inner spiritual and moral struggle) and Lesser Jihad (armed conflict under specific circumstances), while highlighting that the Quran emphasizes righteousness and does not justify violence or terrorism in the name of religion. The project also documents the development of the film's narrative, characters, and visual style to communicate these ideas through animation.
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Salam: Interpreting the meaning of Jihad
by Jamshed Nassin KV
Salam is an animated short film project that explores the true meaning of Jihad by challenging the common misconception that it solely represents holy war or terrorism. Through the story of a mother and her son, the film presents Jihad as a concept of personal struggle and moral striving based on Islamic teachings. The project is supported by extensive research into Islamic literature, the Quran, Hadith, history, films, and other reference materials to understand the term's origins, interpretations, and misuse. It examines the distinction between the concepts of Greater Jihad (inner spiritual and moral struggle) and Lesser Jihad (armed conflict under specific circumstances), while highlighting that the Quran emphasizes righteousness and does not justify violence or terrorism in the name of religion. The project also documents the development of the film's narrative, characters, and visual style to communicate these ideas through animation.
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Sounding the scene & the unseen
by Jenin J. Vadakkan
Cinema is the combined effort of a number of art forms. The artistic use of all these art forms for the purpose of storytelling, conveying any abstract idea, or merely communicating anything to the viewer and making it into a single product can be described as filmmaking. Regarding the use of sound in cinema, it also requires a design similar to that of visual design. It is this sound design that lifts the audience to the emotional level that the filmmaker intends. It is this sound design that makes dramatic changes in moods, emotions, and feelings for the audience.
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Summer Internship at Banana Talk Media
by Jenin J. Vadakkan
This internship project at Banana Talk Media, Kochi, focused on background design and visual development for the 2D animated film The Adventures of Lilaq Knight and 3D modeling for an Armstrong Safe promotional project. The internship provided hands-on experience in fast-paced animation production, collaborative design workflows, and client-oriented visual development through regular interactions with the art and compositing teams. For The Adventures of Lilaq Knight, the work involved designing backgrounds based on storyboards, refining compositions, and establishing the visual style of the film. A key contribution included redesigning the church interior background after initial client feedback, improving its color palette, atmosphere, and architectural details, which became the visual reference for subsequent scenes. The project highlights the importance of iterative design, collaboration, and adapting creative work to meet production and client requirements.
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Swarna Thenga
by Jenin J. Vadakkan
This animated film reimagines the Greek myth of Icarus in the cultural setting of a Christian village in Kerala, exploring themes of greed, desire, and redemption. The story follows Vaasu, a coconut tree climber whose pursuit of wealth leads him to search for a mythical golden coconut. Consumed by greed, he ultimately faces the consequences of his actions before realizing the true value of honesty and humility through the guidance of the village priest. Blending mythology with local culture, the film uses symbolic storytelling to convey a timeless message about the dangers of unchecked ambition and the importance of moral transformation.
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Swarna Thenga
by Jenin J. Vadakkan
This animated film reimagines the Greek myth of Icarus in the cultural setting of a Christian village in Kerala, exploring themes of greed, desire, and redemption. The story follows Vaasu, a coconut tree climber whose pursuit of wealth leads him to search for a mythical golden coconut. Consumed by greed, he ultimately faces the consequences of his actions before realizing the true value of honesty and humility through the guidance of the village priest. Blending mythology with local culture, the film uses symbolic storytelling to convey a timeless message about the dangers of unchecked ambition and the importance of moral transformation.
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Sounding the scene & the unseen
by Kangkan Sharma
This research project examines the role of sound design in establishing mood, emotion, atmosphere, and storytelling in films, with a focus on acousmatic, diegetic, and non-diegetic sound. Through the analysis of three acclaimed films—Psycho, Limelight, and Omkara—the study explores how sound shapes narrative, builds suspense, enhances character development, and influences audience perception. By comparing different cinematic approaches, the project highlights the significance of sound as a fundamental storytelling tool that extends beyond on-screen visuals to create immersive and emotionally engaging film experiences.
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Summer Internship at Greyspringer
by Kangkan Sharma
This internship project at Greysprings focused on game design and development for preschool children, emphasizing intuitive gameplay, child-friendly interfaces, and educational engagement. The work began with research on existing educational games and learning applications to understand effective interaction design for young users. Key responsibilities included redesigning user interfaces, buttons, and reusable visual assets while creating scalable vector graphics using Adobe Illustrator. The project provided practical experience in game development workflows, UI/UX design, and educational game design, highlighting how interactive applications can support early childhood learning through engaging and accessible experiences.
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Summer Internship at Greyspringer
by Kangkan Sharma
This internship project at Greysprings focused on game design and development for preschool children, emphasizing intuitive gameplay, child-friendly interfaces, and educational engagement. The work began with research on existing educational games and learning applications to understand effective interaction design for young users. Key responsibilities included redesigning user interfaces, buttons, and reusable visual assets while creating scalable vector graphics using Adobe Illustrator. The project provided practical experience in game development workflows, UI/UX design, and educational game design, highlighting how interactive applications can support early childhood learning through engaging and accessible experiences.
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Baak
by Kangkan Sharma
This animation project draws inspiration from Assamese folklore, particularly the legend of the Baak, a ghost known for stealing fish and assuming human form. Reimagining the Baak as the central character, the project blends traditional folklore with contemporary themes, including the social impact of communal conflict in Assam. The research includes the study of Assamese folktales, ghost stories, cultural beliefs, published references, and interviews with local elders to understand the origins and interpretations of the Baak. By combining folklore, cultural heritage, and modern storytelling, the project explores how traditional narratives can be adapted into an engaging animated film while preserving the essence of Assam's rich oral traditions.
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Baak
by Kangkan Sharma
This animation project draws inspiration from Assamese folklore, particularly the legend of the Baak, a ghost known for stealing fish and assuming human form. Reimagining the Baak as the central character, the project blends traditional folklore with contemporary themes, including the social impact of communal conflict in Assam. The research includes the study of Assamese folktales, ghost stories, cultural beliefs, published references, and interviews with local elders to understand the origins and interpretations of the Baak. By combining folklore, cultural heritage, and modern storytelling, the project explores how traditional narratives can be adapted into an engaging animated film while preserving the essence of Assam's rich oral traditions.
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Sound Sense of Spaces
by Keerti Chowdhry
This research project explores acoustic ecology by recording and analyzing the soundscapes of Mumbai to understand how environmental sounds shape the identity of urban spaces. Focusing on locations such as Chhatrapati Shivaji Terminus, Marine Drive, and shopping malls, the study categorizes and compares different sound sources while also experimenting with their visual interpretation. Inspired by established soundscape research, the project highlights the role of sound in creating immersive environments and enriching the perception of place.
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Summer Internship at Explainer Movies
by Keerti Chowdhry
This summer internship at ExplainerMovies provided practical experience in the complete animation production pipeline within a professional studio environment. The project focused on understanding industry workflows, client requirements, and the stages of explainer video production, including scripting, visualization, storyboarding, graphics, and animation. Key contributions included developing a storyboard, graphics, and animation for the Startup Dhamaka promotional video, and creating the script, storyboard, and graphics for an explainer video for Easylaw.in. The internship offered hands-on exposure to end-to-end video production, emphasizing collaborative workflows, creative problem-solving, and industry-standard production practices.
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Educational Content for Dyslexic Children
by Keerti Chowdhry

This project is about making school learning easier for children with dyslexia. Dyslexia is a specific learning disability in which a person with an average or above-average IQ faces difficulty reading and decoding words. There are approximately 5 to 15% (diagnosed) such students studying in regular schools, struggling to keep up with the progress of the class and often being labelled ‘dumb’ or'stupid', despite being gifted and intelligent individuals.

This project takes a deeper look into the mind of a dyslexic person, analyses different teaching methods that are employed to teach such children, and experiments with designing a new teaching methodology that is considerate of the crux of dyslexia and makes school less of a dread for a dyslexic person. A practical approach involving ground testing and consultations with special educators was taken for this project. Building upon what has already been done in this field, this project will be a visual animated dictionary that combines the spelling of the word in such a way with its meaning or visualisation that it becomes easy to remember for a person with dyslexia.

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Educational Content for Dyslexic Children
by Keerti Chowdhry

This project is about making school learning easier for children with dyslexia. Dyslexia is a specific learning disability in which a person with an average or above-average IQ faces difficulty reading and decoding words. There are approximately 5 to 15% (diagnosed) such students studying in regular schools, struggling to keep up with the progress of the class and often being labelled ‘dumb’ or'stupid', despite being gifted and intelligent individuals.

This project takes a deeper look into the mind of a dyslexic person, analyses different teaching methods that are employed to teach such children, and experiments with designing a new teaching methodology that is considerate of the crux of dyslexia and makes school less of a dread for a dyslexic person. A practical approach involving ground testing and consultations with special educators was taken for this project. Building upon what has already been done in this field, this project will be a visual animated dictionary that combines the spelling of the word in such a way with its meaning or visualisation that it becomes easy to remember for a person with dyslexia.

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Sounding the scene & the unseen
by Mridul Basumotari
Sound is as important as visuals in a film and plays a major role in creating emotional impact and completing the viewing experience. While audiences often focus more on cinematography, poor sound quality can be equally distracting. Since we naturally experience the world through multiple senses, films primarily combine sight and hearing to create a complete experience. Sound can also communicate things that are not visible, such as distant trains, thunder, fans, or barking dogs, allowing the audience to imagine unseen elements. It reinforces the realism of visuals and carries much of their emotional impact. While visuals can sometimes work without sound, the absence of expected sound is immediately noticeable. Thus, sound and visuals work together, with sound often being an unnoticed but essential part of the cinematic experience.
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Summer Internship at Orange Radius Arts Ltd, Mumbai
by Mridul Basumotari
Orange Radius Arts Ltd. is a Mumbai-based creative company involved in comic book development, illustration, animation, and visual content. The internship provided exposure to the comic book production pipeline through the superhero series Parshu: Origins, along with projects for brands such as Hyundai, Microsoft, Bindass, Kellogg’s, Nokia, IDBI Bank, and Continental Hospitals. The work included character design, illustrations, colouring, and comic strips, while also providing experience in developing visual content for entertainment projects and commercial clients.
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Gender Discrimination
by Mridul Basumotari
‘Gender Discrimination’ has existed for generations and has affected the lives of both in many ways. However, according to research and studies, this discriminatory attitude is mostly in favour of men. Men are generally the prior gender and dominate women in this world of ‘Patriarchy’. There is discrimination against both, but women are perceived to be affected more in terms of education, work, salary, and many other areas. These contexts change in different countries. There are other extreme cases in African and Asian countries. In these countries, there are events like dowry, eve teasing, sexual harassment, rape, female infanticide, physical violence, and many more.
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Gender Discrimination
by Mridul Basumotari
‘Gender Discrimination’ has existed for generations and has affected the lives of both in many ways. However, according to research and studies, this discriminatory attitude is mostly in favour of men. Men are generally the prior gender and dominate women in this world of ‘Patriarchy’. There is discrimination against both, but women are perceived to be affected more in terms of education, work, salary, and many other areas. These contexts change in different countries. There are other extreme cases in African and Asian countries. In these countries, there are events like dowry, eve teasing, sexual harassment, rape, female infanticide, physical violence, and many more.
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Understanding Motion Comics
by Sahil Trivedi
A motion comic book has usually been created by animators who take an existing comic book, use the original art, and apply motion to the characters to make it more like a cartoon than a comic book. Voice actors read the dialogue instead of word balloons, and the final result can be minutes or its own feature-length show.
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Summer Internship at New Voyage Pictures, NID, Ahmedabad
by Sahil Trivedi
As part of the internship at New Voyage Pictures, the project involved developing concept art, character designs, environments, and landscapes for a science-fiction feature film. The film centres on an Indian Army space-trooper unit called Nakshatras, featuring interplanetary battles, past conflicts, and a complex storyline involving a scientist and his inventions. The project provided an opportunity to explore visual storytelling, character development, and world-building for a feature film.
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A Brighter Sight
by Sahil Trivedi
This project explores the issue of school bullying through a short animated story about Gullu, an introverted child who finds comfort in drawing. When his sketchbook accidentally falls into the hands of his bully, Parth, the drawings reveal Gullu’s experiences and the emotional impact of bullying. The project involved research into real-life bullying incidents, story development, character design, sketches, and animation. The narrative focuses on empathy, understanding, and resolving conflicts without violence, conveying the message that bullying should be addressed through awareness and compassion.
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A Brighter Sight
by Sahil Trivedi
This project explores the issue of school bullying through a short animated story about Gullu, an introverted child who finds comfort in drawing. When his sketchbook accidentally falls into the hands of his bully, Parth, the drawings reveal Gullu’s experiences and the emotional impact of bullying. The project involved research into real-life bullying incidents, story development, character design, sketches, and animation. The narrative focuses on empathy, understanding, and resolving conflicts without violence, conveying the message that bullying should be addressed through awareness and compassion.
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Visual Ethnography of a shopping Mall
by Sayali R. Kadam
This project explores the social and cultural role of shopping malls through visual ethnography. It examines how malls have evolved beyond shopping spaces into places for social interaction, where families, friends, couples, and people across generations gather, spend time, eat, and socialize. The study looks at the design, ambience, facilities, and spatial organization of malls, using field observation, documentation, and ethnographic research to understand patterns of human behaviour and social connectivity in contemporary urban spaces. The project also draws parallels between modern malls and traditional marketplaces, highlighting how both function as centres of community and social exchange.
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Googli Jhanak Jhaayein
by Sayali R. Kadam
The internship involved working on “Googli Jhanak Jhayein,” a stage adaptation of Upendra Kishore Roy Chowdhary’s Gopy Gyne Bagha Bajaye, directed by Salim Arif for Prithvi Theatre’s summer workshop. The project provided exposure to storytelling, acting, pre-production, production, rehearsals, stage design, props, and theatre practices. The work included developing masks, props, and digital and graphic elements and exploring ways to create a magical atmosphere within the technical limitations of the theatre. A key focus was the Ghost King sequence, enhanced through lighting, masks, music, and choreography. The internship also involved observing and participating in rehearsals with actors, musicians, and choreographers, providing an understanding of how different elements come together to create a live theatrical experience.
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Animation Movie on Tree conservation
by Sayali R. Kadam
Nature is the best teacher. In times such as ours, nature conservation is of prime importance. Nature appeals to everyone in all its forms. The project began by keeping young children in focus. Extensive research was done on prevailing greenscapes in urban locales such as Godrej Colony at Vikhroli, Maharashtra Nature Park at Mahim, and mangroves along the eastern belt of Mumbai. The children in these areas have been sensitised to nature in a very natural way. Similarly, a diametrically opposite view was seen at a field study during a trek, where nature is a way of life and not a distinct entity. It was realised that the sooner the children are sensitised to nature and the sooner they see its'magic', the more responsible and aware they become to be one with it, to protect it, and to nurture it. And nurturing it is no simple task. It requires patience, affection, and boundless caring. While doing so, many aspects of us as humans are also seen to evolve.
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Tagore and Nature: Sculptural Exploration with Terracotta
by Shyam Sundar Chatterjee
This project explores Rabindranath Tagore’s relationship with nature through his poetry, paintings, and artistic philosophy. It examines how nature influenced his creative expression, particularly his use of natural imagery, symbolism, and the connection between human emotions and the natural world. The project also includes a sculptural exploration of Tagore’s artistic identity using terracotta, experimenting with both realistic and stylized interpretations. The study combines research into Tagore’s life and works with hands-on exploration of terracotta as a medium.
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Summer Internship at Amar Sabyasachi
by Shyam Sundar Chatterjee
The mention of this form of art using the shadows of the hands and body to depict other objects can be found in ancient Chinese texts (A king arranged to have shadowgraphy shows to entertain his sick queen). Till a decade ago, this used to be regarded as an offshoot part of magical performances. The advances in this art form made by Amar Sen and his partner are huge, pushing the art to unbelievable new heights. The introduction of actual personality likenesses with human profiles of anatomical similarity and total cinematic shadow presentations complete with soundtracks and storyboards were introduced and refined. The current potential of this art as a new, unique, and novel medium of expression has been untapped, and the art at its peak is all set to die if no more practitioners of this art are created.
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Vatula
by Shyam Sundar Chatterjee
Vatula is a short film exploring the emotional turmoil experienced after the loss of a loved one. The narrative portrays feelings of grief, loneliness, anxiety, anger, suppressed emotions, and separation through a metaphorical visual journey into the protagonist’s mind. The project involved research into human emotions, trauma, catharsis, conscious and unconscious states, and the psychological impact of suppressed and repressed feelings. The film aims to translate complex inner emotions into a visual experience, exploring how the mind processes loss, memory, and emotional pain.
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Vatula
by Shyam Sundar Chatterjee
Vatula is a short film exploring the emotional turmoil experienced after the loss of a loved one. The narrative portrays feelings of grief, loneliness, anxiety, anger, suppressed emotions, and separation through a metaphorical visual journey into the protagonist’s mind. The project involved research into human emotions, trauma, catharsis, conscious and unconscious states, and the psychological impact of suppressed and repressed feelings. The film aims to translate complex inner emotions into a visual experience, exploring how the mind processes loss, memory, and emotional pain.
Details >>

Intrusive Art at Ajanta Caves
by Sreelekha S
This project explores “Intrusive Art” at the Ajanta Caves, a term coined by art historian Prof. Walter M. Spink to describe unauthorized and unplanned sculptures and paintings added to the original cave structures. The research examines the presence and characteristics of intrusive sculptures across the caves, particularly their irregular placement and deviation from the original architectural symmetry. The project involved field research and photographic documentation of intrusive artworks, along with a study of the Hinayana and Mahayana phases of Ajanta’s development. The documentation highlights the importance of identifying these additions to better understand the original architecture, paintings, and sculptures of the Ajanta Caves.
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Theatre Play - Googli Jhanak Jaayein
by Sreelekha S
This internship focused on the production design and staging of the children’s play Googli Jhanak Jaayein, directed by Salim Arif and adapted by Gulzar from a Bengali story by Upendra Kishore Roychowdhary. The work involved concept development, costume and character design, masks, props, and stage visuals. Initial explorations included puppet animation and projected backgrounds, which were later adapted due to technical limitations. A major focus was the magical ghost sequence, where UV lighting and fluorescent colours were used for masks and props. The internship provided hands-on experience in theatre production, stage design, and creating visual effects using simple materials and limited resources.
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The Floating Seed
by Sreelekha S
“The secret of health for both mind and body is not to mourn for the past, not to worry about the future, or not to anticipate troubles, but to live in the present moment wisely and earnestly.” Buddha With age, mankind is moving towards a fast world. We are witnessing a mechanical way of life where the years go by like months, the months like days, and the days like minutes. Between the past and the future, there is a present, and most of us live either in the past or in the future. It is high time we reemphasize our age-old practices to enjoy and know the purpose of life. The best of the old practices is "Zen"—the path of paradox. An attempt is made to make the viewer realise the value of consciousness. To be mindful, to be in the present, to be an extravert, to develop calmness within, and to visualise the silence around us.
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The Floating Seed
by Sreelekha S
This project explores Zen philosophy, mindfulness, and the importance of living in the present moment through animation. The research draws from the 101 Zen Stories and explores concepts such as consciousness, meditation, silence, and the transformation from an introverted state to an expressive one, represented through the “seed to flower” metaphor. Several story concepts were developed around themes of enlightenment, mindfulness, and finding inner peace. The project focuses on translating these philosophical ideas into a simple and visually engaging animated narrative.
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Gond Art and Narratives
by Tanushree Paul
This summer internship project explores Gond tribal art, its social structure, cultural history, narratives, and the transition from traditional Gond art to the contemporary Pardhan Gond painting tradition. The study examines the themes, visual characteristics, and symbolism found in the paintings, including representations of flora, fauna, gods, goddesses, and human figures. Practical exploration of these traditional forms complemented the research and provided an understanding of the artistic practices and cultural influences shaping Pardhan Gond art.
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Libaas
by Tanushree Paul
“Libaas”, the term that stands for “dress” in Urdu, questions the superiority of one’s dress over one’s personality. It explores how clothing becomes a social construct that shapes perceptions of identity. Through animation, it questions whether attire merely covers us or defines how society perceives us—challenging the idea that appearance holds greater importance than personality. The work reflects on the cultural, emotional, and psychological layers embedded in what we wear, prompting viewers to rethink the relationship between self-expression and social judgement.
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Agamya
by Tanushree Paul
Agamya is a story set around the Ajanta Caves and explores the connection between their forgotten heritage and the present. The narrative revolves around two periods of time, following a man who becomes trapped in an ancient cave while pursuing his prey and a conscious being preserved by the forest. The project draws on Ajanta’s paintings, Buddhist philosophy, Jataka tales, historical research, and the visual narratives. The study examines themes of Samsara, attachment, ignorance, and the passage of time, connecting the historical and spiritual significance of Ajanta with a contemporary fictional narrative.
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Understanding Motion Comics
by Vinayak Pancholi

Stories literally shape our decisions. Stories define how we make sense of our lives and the world around us. For generations, comics have dominated the imaginations of children all around the world with the sagas of the most beloved characters ever created. And now motion comics are enriching this medium by narrating the story of these characters in a whole new way.

 

In contrast with traditional typewritten storybooks, comics are far more versatile in terms of storytelling, as they use not only images or illustrations but also speech balloons, captions, and onomatopoeia to indicate dialogue, narration, sound effects, or other information. Motion comics and modern technology have taken the traditional comic experience to the next level by combining print comic books with sound effects, voice acting, and animation.

 

This research project takes a look into the world of motion comics today and different methods for creating interactive motion comics for various platforms like iOS, Android, and Windows. Furthermore, this report briefly covers one specialised software tool, Smith Micro's Motion Artist, and one online tool, 'Narr8: Storybuilder, for creating motion comics for emerging artists.

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Summer Internship at Sava Design Studio, Mumbai
by Vinayak Pancholi
The internship at Sava Studios focused on commercial post-production, motion graphics, and visual effects. The major projects included logo animation for R.J. Production House Pvt. Ltd. and an opening title sequence for the film Gadad Jambhal. The work involved concept development, 3D modelling, animation, lighting, texturing, motion graphics, and visual effects. The Gadad Jambhal title sequence explored a dark, sinister visual style incorporating rural and tribal elements to reflect the film’s themes of superstition and social oppression. The internship provided hands-on experience with professional production workflows and strengthened technical skills in 3D and animation design.
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Power of Stories
by Vinayak Pancholi

Stories literally shape our decisions. Stories define how we make sense of our lives and the world around us. Stories are everywhere; every day we experience different experiences and remember those experiences as a series of events, which could be translated as a story at the grass-roots level.

The motivation of this short film also comes from similar life-changing experiences I found in books and how they changed my perspective of the world around me. In a similar way, this film depicts the life-changing experience of a person deeply conflicted in his thoughts and actions and how his experiences throughout the film change his perspective on life and, moreover, define the meaning of life and the world itself.

The treatment, texture, colours, and CGI world in this film try to express a visual experience of a person's journey through the pages of a book. The film is not only a journey across the landscape but also a journey of the state of a mind going through a strong turbulence of hard choices. This report covers the formulation of the story, an extensive study of the cultures of central African tribes, the visualisation of the film, and its trailer breakdown.

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Power of Stories
by Vinayak Pancholi

Stories literally shape our decisions. Stories define how we make sense of our lives and the world around us. Stories are everywhere; every day we experience different experiences and remember those experiences as a series of events, which could be translated as a story at the grass-roots level.

The motivation of this short film also comes from similar life-changing experiences I found in books and how they changed my perspective of the world around me. In a similar way, this film depicts the life-changing experience of a person deeply conflicted in his thoughts and actions and how his experiences throughout the film change his perspective on life and, moreover, define the meaning of life and the world itself.

The treatment, texture, colours, and CGI world in this film try to express a visual experience of a person's journey through the pages of a book. The film is not only a journey across the landscape but also a journey of the state of a mind going through a strong turbulence of hard choices. This report covers the formulation of the story, an extensive study of the cultures of central African tribes, the visualisation of the film, and its trailer breakdown.

Details >>